Back in 2000, the then 32-year-old Akihiro Hino sat down to play Dragon Quest 7 – the latest instalment in a series he, and indeed much of Japan, held dear. It was Dragon Quest that inspired Hino to go into the video games industry, after all. When playing the third entry over a decade earlier, he was smitten, fascinated with how so much was done with so little; how the animation and artwork, so simple in its execution, conspired to make something so touching and moving. It was like, Hino said, being hit over the head.
Be the first to comment