The Indie Game Website writes: “It’s 1996 and you’re fuzzing through the channels of your television receiver, trying to find something different and distant in the static. An image spasms into life through shrieks of broken sound glowing in the dark like a glass doorway to another world. A man is being detained – they want to know what’s on the tapes. A sudden feeling of paranoia engulfs your voyeuristic curiosity. Are you watching them or are they watching you? Scrambling to cut the power sustaining this glimpse into another dimension, you hesitate. The guard is trying to tell you something: ‘Looks like you’ve got an enemy, friendo’.”
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