Sony Games Can’t Match Switch Games In Terms of Attach Rates – Michael Pachter

-Foxtrot5h ago(Edited 5h ago)

“Breath of the Wild for example is nothing like the previous main entries”

After what…Ocarina of Time, Majoras Mask, Wind Waker, Twilight Princess, Skyward Sword? BotW was different to all of them but it took them that long to really step out of the box but it’s my point. Botw should have came out in 2011 instead of Skyward Sword, that was the game we should have had back then especially before hit open world games like Elder Scrolls Skyrim (would have came out same month) and something like Witcher 3.

Anyway the gameplay in terms of “feeling” like a Zelda game and what those games had were better then what we got in BotW. The stories were better, more memorable characters, weapon system (no breaking), the areas (large hubs) you were in felt alive and full of life, the dungeons were epic and each one was different to give you a new experience, the puzzles were better. I could go on, we’ve been down this road.

“Kid Icarus is another one”

Kid Icarus? You mean Kid Icarus: Uprising? The game which came out in 2012 and we have nothing on the series today. Even then it was stuck towards being a 3DS game not a console one and there’s nothing wrong with the 3DS game but they could have brought out a console game later.

“God of War on PS4 is probably the first and only time we’ve seen an ageing Sony first-party IP reinvent itself”

Maybe it’s because Sony know when to stop milking and don’t rely on the same ones for 20 years. They contentiously bring out new franchises, like NaughtyDog alone during 20 years…Crash Bandicoot (4 games), Jak and Daxter (4 games), Uncharted (4 Games) and the Last of Us will probably get 3/4. They move on. God of War happened because people like Kratos and they took a chance trying to revive him, if the game failed you’d probably have not seen him for a very long time. What have Nintendo really done? Splatoon?

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